八叉树(Octree)是一种用于描述三维空间的树状数据结构。想象一个正方体,我们最少可以切成多少个相同等分的小正方体?答案就是8个。再想象我们有一个房间,房间里某个角落藏着一枚金币,我们想很快的把金币找出来,怎么找最高效?我们可以把房间当成一个立方体,先切成八个小立方体,然后排除掉没有放任何东西的小立方体,再把有可能藏金币的小立方体继续切八等份….如此下去,平均在Log8(房间内的所有物品数)的时间内就可找到金币。因此,八叉树就是用在3D空间中的场景管理,可以很快地知道物体在3D场景中的位置,或侦测与其它物体是否有碰撞以及是否在可视范围内。
下面是一个使用PCL中的Octree的示例代码:
#include <pcl/point_cloud.h>
#include <pcl/octree/octree.h>
#include <iostream>
#include <vector>
#include <ctime>
int main(int argc, char **argv)
{
srand(time(NULL));
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
// 输入生成点云
cloud->width = 1000;
cloud->height = 1;
cloud->points.resize(cloud->width * cloud->height);
for (size_t i = 0; i < cloud->points.size(); ++i)
{
cloud->points[i].x = 1024.0f * rand() / (RAND_MAX + 1.0f) - 1024.0f / 2.0f;
cloud->points[i].y = 1024.0f * rand() / (RAND_MAX + 1.0f) - 1024.0f / 2.0f;
cloud->points[i].z = 1024.0f * rand() / (RAND_MAX + 1.0f) - 1024.0f / 2.0f;
}
// 定义Octree 及其分辨率
float resolution = 128.0f;
pcl::octree::OctreePointCloudSearch<pcl::PointXYZ> octree(resolution);
// 输入点云指针
octree.setInputCloud(cloud);
octree.addPointsFromInputCloud();
// 中心点
pcl::PointXYZ searchPoint;
searchPoint.x = 0.0f;
searchPoint.y = 0.0f;
searchPoint.z = 0.0f;
// 搜索中心点最近的10个点
int K = 10;
std::vector<int> pointIdxNKNSearch(K);
std::vector<float> pointNKNSquaredDistance(K);
std::cout << "K nearest neighbor search at (" << searchPoint.x
<< " " << searchPoint.y
<< " " << searchPoint.z
<< ") with K=" << K << std::endl;
if (octree.nearestKSearch(searchPoint, K, pointIdxNKNSearch, pointNKNSquaredDistance) > 0)
{
for (size_t i = 0; i < pointIdxNKNSearch.size(); ++i)
std::cout << " " << cloud->points[pointIdxNKNSearch[i]].x
<< " " << cloud->points[pointIdxNKNSearch[i]].y
<< " " << cloud->points[pointIdxNKNSearch[i]].z
<< " (squared distance: " << pointNKNSquaredDistance[i] << ")" << std::endl;
}
// 搜索距离中心点radius内的点
std::vector<int> pointIdxRadiusSearch;
std::vector<float> pointRadiusSquaredDistance;
float radius = 100.0f;
std::cout << "Neighbors within radius search at (" << searchPoint.x
<< " " << searchPoint.y
<< " " << searchPoint.z
<< ") with radius=" << radius << std::endl;
if (octree.radiusSearch(searchPoint, radius, pointIdxRadiusSearch, pointRadiusSquaredDistance) > 0)
{
for (size_t i = 0; i < pointIdxRadiusSearch.size(); ++i)
std::cout << " " << cloud->points[pointIdxRadiusSearch[i]].x
<< " " << cloud->points[pointIdxRadiusSearch[i]].y
<< " " << cloud->points[pointIdxRadiusSearch[i]].z
<< " (squared distance: " << pointRadiusSquaredDistance[i] << ")" << std::endl;
}
return 0;
}
这段代码和上一章Kdtree类似,首先创建了一个包含一些点的点云对象cloud,并创建了一个Oc树对象octree。然后定义了要搜索的中心点点search_point和搜索参数K。最后,在调用nearestKSearch函数进行搜索后,输出搜索结果。
本系列全部代码的链接