Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width/2,Screen.height/2,0));//射线
RaycastHit hit;
if (Physics.Raycast(ray, out hit))//发射射线(射线,射线碰撞信息,射线长度,射线会检测的层级)
{
sphere.transform.position=new Vector3(hit.point.x,0,hit.point.z);
}
unity 实时 获得屏幕中心点的世界坐标
最新推荐文章于 2023-10-26 09:55:41 发布