m_cCollider = Physics.OverlapSphere(transform.position, m_fExploationDis);
for (int i = 0; i < m_cCollider.Length; ++ i)
{
if (m_cCollider .gameObject.tag == "m_tEnemy")
{
}
}
m_fExploationDis 检测半径, m_tEnemy 检测物体的标签
for (int i = 0; i < m_cCollider.Length; ++ i)
{
if (m_cCollider .gameObject.tag == "m_tEnemy")
{
}
}
m_fExploationDis 检测半径, m_tEnemy 检测物体的标签