逐顶点渲染效果:
逐像素渲染效果
逐顶点渲染顶点shader
attribute vec3 pos;
attribute vec2 texcoord;
attribute vec3 normal;
uniform mat4 M;
uniform mat4 P;
uniform mat4 V;
uniform mat4 NM;
uniform vec3 U_LightPos;
uniform vec3 U_EyePos;
uniform vec4 U_DiffuseLightColor;
uniform vec4 U_DiffuseMaterial;
uniform vec4 U_SpecularLightColor;
uniform vec4 U_SpecularMaterial;
varying vec4 V_Color;
void main()
{
//光线方向
vec3 L=U_LightPos;
L=normalize(L);
//法向量转换到世界空间
vec3 n=normalize(m