在unity中很多时候需要用到延迟执行或者等待执行。
//碰撞之后执行等待 WaitAndPrint()
- void OnCollisionEnter(Collision collision)
- {
- if (collision.gameObject.name == "suliaoyuanzhu")
- {
- StartCoroutine(WaitAndPrint(2.0F));
- }
- }
- //定义 WaitAndPrint()方法
- IEnumerator WaitAndPrint(float waitTime)
- {
- yield return new WaitForSeconds(waitTime);
- //等待之后执行的动作
- CollisionGameObject_1.transform.position = new Vector3(1.7f, 0.4f, -0.15f);
- }