先列出相关的类:
FTaskGraphInterface: 虚基类,提供了一组管理和操作线程的接口.
class FTaskGraphImplementation : public FTaskGraphInterface 该子类实现了基类的接口,在构造函数里创建了N个FRunnableThread和FTaskThreadBase.
FTaskThreadBase:继承自
FRunnable(定义了线程的执行函数),故它也可以作为线程的执行体,它还定义了诸多与处理任务相关的接口
class FNamedTaskThread : public FTaskThreadBase 该类维护了任务队列,主线程发送的渲染任务最终就是进到这个队列;实现了命名线程处理任务的接口,渲染线程最终也会调用这里的接口来处理任务。
FTaskGraphImplementation(int32)
{
bCreatedHiPriorityThreads = !!ENamedThreads::bHasHighPriorityThreads;
bCreatedBackgroundPriorityThreads = !!ENamedThreads::bHasBackgroundThreads;
int32 MaxTaskThreads = MAX_THREADS;
int32 NumTaskThreads = FPlatformMisc::NumberOfWorkerThreadsToSpawn();
MaxTaskThreads = 1;
NumTaskThreads = 1;
LastExternalThread = (ENamedThreads::Type)(ENamedThreads::ActualRenderingThread - 1);
//当启动渲染线程时,NumNamedThreads 一般为2,第二个代表渲染线程.
NumNamedThreads = LastExternalThread + 1;
NumTaskThreadSets = 1 + bCreatedHiPriorityThreads + bCreatedBackgroundPriorityThreads;
NumThreads = FMath::Max<int32>(FMath::Min<int32>(NumTaskThreads * NumTaskThreadSets + NumNamedThreads, MAX_THREADS), NumNamedThreads + 1)
NumThreads = FMath::Min(NumThreads, NumNamedThreads + NumTaskThreads * NumTaskThreadSets);
//创建线