D3DXMATRIX matProject;
// 这个函数是设置正交投影矩阵
D3DXMatrixOrthoLH(&matProject, width, height, Znear, Zfar);
pD3dDevice->SetTransform(D3DTS_PROJECTION, &matProject);
DirectX设置正交投影矩阵
最新推荐文章于 2023-03-30 10:29:51 发布
D3DXMATRIX matProject;
// 这个函数是设置正交投影矩阵
D3DXMatrixOrthoLH(&matProject, width, height, Znear, Zfar);
pD3dDevice->SetTransform(D3DTS_PROJECTION, &matProject);