VTK之HelloWorld

vtkHeaders.h

#pragma once

#include<vtkSmartPointer.h>
#include<vtkCylinderSource.h>
#include<vtkPolyDataMapper.h>
#include<vtkActor.h>
#include<vtkRenderer.h>
#include<vtkRenderWindow.h>
#include<vtkRenderWindowInteractor.h>
#include<vtkInteractorStyle.h>
#include<vtkInteractorStyleTrackballCamera.h>

main.cpp

#include "vtkHeaders.h"

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType);

void HelloWorld()
{
	vtkSmartPointer<vtkCylinderSource> source = vtkSmartPointer<vtkCylinderSource>::New();
	source->Update();

	vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputData(source->GetOutput());

	vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	vtkSmartPointer<vtkRenderer> render = vtkSmartPointer<vtkRenderer>::New();
	render->SetBackground(0.2, 0.4, 0.6);
	render->AddActor(actor);

	vtkSmartPointer<vtkRenderWindow> win = vtkSmartPointer<vtkRenderWindow>::New();
	win->SetSize(1000, 1000);
	win->AddRenderer(render);

	vtkSmartPointer<vtkRenderWindowInteractor> winIter = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	winIter->SetRenderWindow(win);

	vtkSmartPointer<vtkInteractorStyle> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
	winIter->SetInteractorStyle(style);

	winIter->Initialize();
	winIter->Start();
}

int main(int argc, char *argv[])
{
	HelloWorld();
    return 0;
}

运行结果

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