这里的0和1可以设置射线的起始和结尾
// 添加瞄准射线
m_ShotLineRender = ResourceManager.Instance.InstantiateAsset<LineRenderer>("Prefabs/Ui/ShotLine",
firePoint.position,
LocalPlayer.Instance.PlayerObject.transform.rotation);
if (m_ShotLineRender != null)
{
m_ShotLineRender.widthMultiplier = 0.05f;
m_ShotLineRender.SetPosition(0, Vector3.zero); // 开始射线
m_ShotLineRender.SetPosition(1, new Vector3(0, 0, 100)); // 结束射线
m_ShotLineRender.transform.SetParent(firePoint);
}