遍历Actor实例
TArray<AActor*> ActorsToFind;
if(UWorld* World = GetWorld())
{
UGameplayStatics::GetAllActorsOfClass(GetWorld(), AFireEffect::StaticClass(), ActorsToFind);
}
for (AActor* FireEffectActor: ActorsToFind)
遍历Actor实例
TArray<AActor*> ActorsToFind;
if(UWorld* World = GetWorld())
{
UGameplayStatics::GetAllActorsOfClass(GetWorld(), AFireEffect::StaticClass(), ActorsToFind);
}
for (AActor* FireEffectActor: ActorsToFind)