public int VertexCount = 50;//定义圆圈边定点数量,数值越高越平滑
public float Radius = 1;//圆形半径
public Vector3 Offset;//圆圈位移
void OnDrawGizmos()
{
float deltaTheta = (2f * Mathf.PI) / VertexCount;
float theta = 0f;
Vector3 oldPos = transform.position;
for (int i = 0; i < VertexCount + <
Unity3d用Gizmos画一个圆圈
最新推荐文章于 2024-06-04 10:53:13 发布