using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeClour : MonoBehaviour
{
public GameObject obj;//和识别码绑定的面
private float shake;//创建一个常量,用来接收时间的变化值
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
shake += Time.deltaTime;
if (shake % 1 > 0.5f)
{
if (obj.GetComponent<MeshRenderer>().enabled==true)//当相机识别识别码时会激活MeshRenderer组件,通过此组件有无控制闪烁的开始
{
obj.GetComponent<MeshRenderer>().material.color = Color.blue;
}
}
else if (obj.GetComponent<MeshRenderer>().enabled == true)
{
obj.GetComponent<MeshRenderer>().material.color = Color.red;
}
}
}