unity+vuforia+二维码识别

这里写图片描述
这里写图片描述



Easy Code Scanner 下载地址:Easy Code Scanner v2.3

本文转载自http://blog.csdn.net/puremilk684/article/details/51479245,经本人验证,可以在安卓平台正常运行,iOS暂时不知,图片系本人实验时截图;以下为原博主内容:在做 Vuforia 的项目时,需要在游戏过程中进行二维码的扫描以进行游戏的激活操作。所以使用了这个Easy Code Scanner插件,Android端和iOS端都可以完美运行使用,非常简单,不需要在Android端和IOS端写原生的代码。

iOS端完全不用自己写东西,直接在unity中照着Easy Code Scanner的例子使用它的接口就可以了。Android端则需要修改一下AndroidManifest(因为项目中还使用了Vuforia,Vuforia自带一个AndroidManifest,需要把这俩个合并一下),Android端的代码就不用改了。

Easy Code Scanner 的 AndroidManifest:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.c4mprod.ezcodescanner"
    android:versionCode="3"
    android:versionName="1.8" >

    <uses-sdk android:minSdkVersion="9" />

    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.VIBRATE" />

    <uses-feature android:name="android.hardware.camera" />
    <uses-feature android:name="android.hardware.camera.autofocus" />

    <application
        android:debuggable="false"
        android:icon="@drawable/app_icon"
        android:label="@string/app_name" >
        <activity
            android:name="com.c4mprod.ezcodescanner.RootActivity"
            android:label="@string/app_name" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        <activity
            android:name="com.c4mprod.ezcodescanner.camera.CameraActivity"
            android:screenOrientation="sensor" />
    </application>
</manifest>

Vuforia 的 AndroidManifest:

<?xml version="1.0" encoding="utf-8"?>
<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.unity3d.player"
    android:installLocation="preferExternal"
    android:theme="@android:style/Theme.NoTitleBar"
    android:versionCode="1"
    android:versionName="1.0">
    <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="22" />
    <uses-feature android:name="android.hardware.camera" />
    <supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true"
        android:anyDensity="true"/>
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

    <application
        android:icon="@drawable/app_icon"
        android:label="@string/app_name"
        android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
        android:debuggable="false">
        <activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
            <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
        </activity>
        <activity android:name="com.unity3d.player.VideoPlayer"
                  android:label="@string/app_name"
                  android:screenOrientation="portrait"
                  android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
        </activity>
        <!--
            To support devices using the TI S3D library for stereo mode we must 
            add the following library.
            Devices that require this are: ODG X6 
        -->
        <uses-library android:name="com.ti.s3d" android:required="false" />
        <!--
            To support the ODG R7 in stereo mode we must add the following library.
        -->
        <uses-library android:name="com.osterhoutgroup.api.ext" android:required="false" />
    </application>
</manifest>

<!-- android:installLocation="preferExternal" -->

合并后的 AndroidManifest:

<?xml
 version="1.0" encoding="utf-8"?>
<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.unity3d.player"
 android:installLocation="preferExternal"
 android:theme="@android:style/Theme.NoTitleBar"
    android:versionCode="1"
    android:versionName="1.0">
    <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="22" />
  <uses-feature android:name="android.hardware.camera" />
  <supports-screens
      android:smallScreens="true"
      android:normalScreens="true"
      android:largeScreens="true"
      android:xlargeScreens="true"
      android:anyDensity="true"/>
  <uses-permission android:name="android.permission.INTERNET" />
  <uses-permission android:name="android.permission.CAMERA" />
  <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
  <uses-permission android:name="android.permission.VIBRATE"/>
  <uses-feature android:name="android.hardware.camera" />
  <uses-feature android:name="android.hardware.camera.autofocus" />


  <application
      android:icon="@drawable/app_icon"
      android:label="@string/app_name"
      android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
      android:debuggable="false">
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
              android:label="@string/app_name">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
    </activity>

    <activity android:name="com.unity3d.player.VideoPlayer"
              android:label="@string/app_name"
              android:screenOrientation="portrait"
              android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
    </activity>

    <activity android:name="com.c4mprod.ezcodescanner.RootActivity"
        android:label="@string/app_name">
    </activity>
    <activity android:name="com.c4mprod.ezcodescanner.camera.CameraActivity" android:screenOrientation="sensor"/>
    <!--
            To support devices using the TI S3D library for stereo mode we must 
            add the following library.
            Devices that require this are: ODG X6 
        -->
    <uses-library android:name="com.ti.s3d" android:required="false" />
  </application>
</manifest>

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