Lua监听AnimationEvent

using System;
using UnityEngine;
//using LuaInterface;
//using UnityEngine.Events;
using System.Collections.Generic;

namespace LuaFramework
{
    [RequireComponent(typeof(Animator))]
    public class AnimEventListener : MonoBehaviour
    {

        private Animator animator;

        private Dictionary<string, AnimEvent> eventsMap;

        public delegate void ObjectDelegate(object arg0);

        public class AnimEvent
        {
            public object arg0;
            private event ObjectDelegate m_animEvent;
            public AnimEvent(object arg0, ObjectDelegate callback)
            {
                this.arg0 = arg0;
                m_animEvent += callback;
            }

            public void Invoke()
            {
                Invoke(arg0);
            }

            public void Invoke(object arg)
            {
                if (m_animEvent != null)
                {
                    m_animEvent(arg);
    
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值