using UnityEngine;
using System.Collections;
public class Mouse : MonoBehaviour {
public Texture mousepic;
void Start () {
Screen.showCursor=false;
}
// Update is called once per frame
void Update () {
}
void OnGUI(){
Vector3 mouse=Input.mousePosition;
GUI.DrawTexture(new Rect(mouse.x,Screen.height-mouse.y,30,30),mousepic);
}
}