游戏制作过程中,往往会用到改变鼠标样式的功能,原理很简单,就是隐藏原有光标,再实时得在鼠标位置绘制一张图即可,脚本如下:
using UnityEngine;
using System.Collections;
public class cursor : MonoBehaviour {
//需要显示的鼠标的样式
public Texture texture;
// Use this for initialization
void Start () {
//让原始光标隐藏
Screen.showCursor = false;
}
void OnGUI()
{
//获取鼠标位置
Vector3 mousepos=Input.mousePosition;
//绘制光标图
GUI.DrawTexture(new Rect(mousepos.x - texture.width / 2, Screen.height - mousepos.y - texture.height/2, texture.width, texture.height), texture);
}
}