using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class IsConnect : MonoBehaviour
{
public GameObject tt2;
/// <summary>
/// 网络可用否
/// </summary>
public static bool NetAvailable
{
get
{
return Application.internetReachability != NetworkReachability.NotReachable;
}
}
/// <summary>
///