打印到屏幕
- 默认打印屏幕
// 打印至屏幕
FString screenMessage = "(AddOnScreenDebugMessage) Hello world!";
GEngine->AddOnScreenDebugMessage(-1, 1.f, FColor::Green, screenMessage);
// 打印至屏幕
UKismetSystemLibrary::PrintString(this, "(UKismetSystemLibrary::PrintString) Hello world!");
输出log
-
默认类别打印log
UE_LOG(LogTemp, Log, TEXT("(UE_LOG-logTemp) Hello world!"));
-
自定义类别打印log
// .h 自定义日志分类
DECLARE_LOG_CATEGORY_CLASS(GMDebugLog, Log, All);
// .cpp 输出日志 自定义分类
UE_LOG(GMDebugLog, Warning, TEXT("(UE_LOG-logTemp) Hello world!"));
UE_LOG(GMDebugLog, Error, TEXT("(UE_LOG-GMDebugLog) Hello world!"));
-
带变量打印log
//创建FString 变量 FString::Printf
FString playerName = "User";
int32 healthValue = 100;
FString outputMessage1 = FString::Printf(TEXT("Name is %s, health value is %d"), *playerName, healthValue);
UE_LOG(LogTemp, Warning, TEXT("FStringFormatArg: %s"), *outputMessage1);
//创建FString变量 FString::Format
TArray<FStringFormatArg> args;
args.Add(FStringFormatArg(playerName));
args.Add(FStringFormatArg(healthValue));
FString outputMessage2 = FString::Format(TEXT("Name is {0}, health value is {1}"), args);
UE_LOG(LogTemp, Warning, TEXT("FString::Format: %s"), *outputMessage2);