https://blog.csdn.net/foupwang/article/details/81096863
playSpine: function(animName, loop, callback) {
let spine = this.node.getComponent(sp.Skeleton);
let track = spine.setAnimation(0, animName, loop);
if (track) {
// 注册动画的结束回调
spine.setCompleteListener((trackEntry, loopCount) => {
let name = trackEntry.animation ? trackEntry.animation.name : '';
if (name === animName && callback) {
callback(); // 动画结束后执行自己的逻辑
}
});
}
},