Unity 获取到Camera的cullingMask,包含多个选择

代码部分。注:不包含Everything和Nothing
Layer层级由int转stringstring aa = LayerMask.LayerToName();

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

void Start()
{
	Camera camera = this.gameobject.GetComponent<Camera>();
	if(camera.cullingMask == 1)
	{
		Debug.Log("Camera.cullingMask = Everything");
	}
	else if(camera.cullingMask == 0)
	{
		Debug.Log("Camera.cullingMask = Nothing");
	}
	else
	{
		List<int> indexs = Get_Camera_Look_Layer(camera);
		for (int i = 0; i < indexs.Count; i++)
        {
        	//Debug.Log("Camera.cullingMask have " + indexs[i]);
        	Debug.Log("Camera.cullingMask have " + LayerMask.LayerToName(i));
        }
	}
}

/// <summary>
/// 整数转二进制(32位)的方法
/// </summary>
/// <param name="x">整数</param>
/// <returns></returns>
public string Convert(int x)
{
    char[] bits = new char[32];
    int i = 0;
    for (int k = 0; k < 32; k++)
    {
        bits[k] = '0';
    }
    while (x != 0)
    {
        bits[i++] = (x & 1) == 1 ? '1' : '0';
        x >>= 1;
    }
    string str = "";
    for (int k = 0; k < bits.Length; k++)
    {
        str += bits[k];
    }
    return str;
}

/// <summary>
/// 获取到摄像机看到的的layer层级
/// </summary>
/// <param name="camera">摄像机</param>
/// <returns></returns>
public List<int> Get_Camera_Look_Layer(Camera camera)
{
    int camera_layer = camera.cullingMask;
    string str = Convert(camera_layer);
    char[] chars = str.ToCharArray();
    List<int> layers = new List<int>();
    for (int i = 0; i < 32; i++)
    {
        if (chars[i] == '1')
        {
            layers.Add(i);
        }
    }
    return layers;
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值