本脚本功能是获取编辑模式下场景视图中用户进行浏览操作的camera数据,并摁下Alt+w键将鼠标选择的物体的旋转角度与视图摄像机相同;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class TTT : Editor
{
[MenuItem("Tool/获取视图摄像机数据 &w",false,9)]
static void SetCamera()
{
SceneView view = SceneView.lastActiveSceneView;
Debug.Log(view.camera.transform.position);
GameObject game = Selection.activeGameObject;
game.transform.eulerAngles = view.camera.transform.eulerAngles;
}
}