初学Shader,非常难啃,写下日志记录学习
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Unlit/LearnPath1"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct a2v
{
float4 vertex : POSITION;
float3 normal : NORMAL;
float4 texcoord : TEXCOORD0;
};
struct v2f
{
float4 pos : SV_POSITION;
fixed3 color : COLOR0;
};
v2f vert(a2v v) : SV_POSITION
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.color = v.normal * 0.5f + fixed3(0.5,0.5,0.5);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return fixed4(i.color,1.0);
}
ENDCG
}
}
}
会报错
invalid output semantic 'SV_POSITION': Legal indices are in [0,0] at line 26 (on d3d11)
百度查到 v2f vert(a2v v) : SV_POSITION 去掉 : SV_POSITION 就可以了
或者这一整段改成:
void vert(in a2v v,out v2f o)
{
o.pos=UnityObjectToClipPos(v.vertex);
o.color=v.normal*0.5+fixed3(0.5,0.5,0.5);
}
现在不明白,记录着先