using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ZiMu : MonoBehaviour
{
[Header("UI 组件")]
// public Text tishi;
public Text _TextLabel;//文本框
public Transform bg_imaPanel;
[Header("文本文件")]
public TextAsset _TextFile;
public int _Index;//序号
//字符显示速度
public float _TextSpeed = 0.1f;
//字符是否显示完毕布尔
bool _bTextFinished;
//是否取消当前独字输入
bool _bCacelTyping;
bool po = false;
//文本列表
List<string> _TextList = new List<string>();
void Awake()
{
GetTextFormFile(_TextFile);
_Index = 0;//序列归零
}
private void OnEnable()
{
//字符是否显示完毕布尔
_bTextFinished = true;
_Ind