void Get()
{
string path = Application.dataPath + "/Json/Player.txt";
JsonData jd = JsonMapper.ToObject(File.ReadAllText(path));
foreach(JsonData item in jd)
{
JsonData names = item["Talk"];
string name = names.ToString();
list.Add(name);
}
StartCoroutine(Point());
}
IEnumerator Point()
{
int _letter = 0;
while ( _letter <= list.Count - 1)
{
//累加字符显示
// print(list[_letter]);
t.text = list[_letter];
_letter++;
//协程等待时间
yield return new WaitForSeconds(_TextSpeed);
}
if (_letter == list.Count )
{
t.transform.gameObject.SetActive(false);
}
}