using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TextSpeed : MonoBehaviour {
public float speed;
Transform location;
float x;
float y;
float z;
// Use this for initialization
void Start () {
location = this.GetComponent<Transform>();
x = location.transform.localPosition.x;
z = location.transform.localPosition.z;
}
// Update is called once per frame
void Update () {
if (speed != 0)
{
y = location.transform.localPosition.y + speed * Time.deltaTime;
location.transform.localPosition = new Vector3(x, y, z);
}
}
}
设置为什么轴就按照什么轴滚动,脚本挂载在Text物体上