unity EditorGUILayout使用模板

using UnityEditor;
using UnityEngine;

[CanEditMultipleObjects]
[CustomEditor(typeof(PropIdentity))]
public class PropIdentityInspector : Editor
{
    private SerializedObject obj;
    private PropIdentity identity;
    private SerializedProperty propNameId;
    private SerializedProperty triggerAction;
    private SerializedProperty dialogEndAction;
    private SerializedProperty dialogName;
    private SerializedProperty showTipAble;
    private SerializedProperty pickAudio;
    private SerializedProperty lookAt;
    private SerializedProperty guideBag;

    void OnEnable()
    {
        obj = new SerializedObject(target);
        propNameId = obj.FindProperty("propNameId");
        triggerAction = obj.FindProperty("triggerAction");
        dialogEndAction = obj.FindProperty("dialogEndAction");
        dialogName = obj.FindProperty("dialogName");
        showTipAble = obj.FindProperty("showTipAble");
        pickAudio = obj.FindProperty("pickAudio");
        lookAt = obj.FindProperty("lookAt");
        guideBag = obj.FindProperty("guideBag");
        obj.UpdateIfRequiredOrScript();
    }

    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        obj.Update();
        identity = (PropIdentity)target;
        identity.prop = (Prop)EditorGUILayout.EnumPopup("Prop", identity.prop);
        identity.propType = (PropType)EditorGUILayout.EnumPopup("PropType", identity.propType);

        if (identity.propType == PropType.pickAble)
        {
            EditorGUILayout.PropertyField(pickAudio);
            EditorGUILayout.PropertyField(guideBag);
        }
        else if (identity.propType == PropType.triggerDialog)
        {
            EditorGUILayout.PropertyField(dialogName);
            EditorGUILayout.PropertyField(dialogEndAction);
        }
        EditorGUILayout.PropertyField(triggerAction);
        identity.objectType = (ObjectType)EditorGUILayout.EnumPopup("ObjectType", identity.objectType);
        identity.triggerType = (TriggerType)EditorGUILayout.EnumPopup("TriggerType", identity.triggerType);
        EditorGUILayout.Space();
        EditorGUILayout.PropertyField(showTipAble);
        if (identity.prop == Prop.diffuse)
        {
            EditorGUILayout.PropertyField(propNameId);
        }
        EditorGUILayout.PropertyField(lookAt);
        if (GUI.changed)
        {
            EditorUtility.SetDirty(target);
        }
        obj.ApplyModifiedProperties();
    }
}

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