using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Height : MonoBehaviour {
// Use this for initialization
void Start () {
Vector3 pos = transform.position; //取当前游戏对象的位置
pos.y = Terrain.activeTerrain.SampleHeight(pos); // 获取当前位置的地形高度
transform.position = pos;
}
// Update is called once per frame
void Update () {
}
}