using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShaderDemo
{
class Program
{
static void Main(string[] args)
{
Vector3 t1 = Vector3.Zero();
Vector3 t2 = new Vector3(0, 10, 0);
Vector3 t3 = new Vector3(15, 5, 0);
Vector3 t11 = new Vector3(-5, -5, 0);
Vector3 t12 = new Vector3(5, -5, 0);
Vector3 t13 = new Vector3(5, 5, 0);
List<Vector3> vec3 = new List<Vector3>();
vec3.Add(t1);
vec3.Add(t2);
vec3.Add(t3);
vec3.Add(t11);
vec3.Add(t12);
vec3.Add(t13);
while (true)
{
Console.Clear();//清楚画面
for (int i = 0; i < vec3.Count/3; i++)
{
DrawTri(vec3[i * 3], v
C#之绘制三角形
最新推荐文章于 2023-04-13 11:22:44 发布