public void RotateAround(Vector3 point, Vector3 axis, float angle);
point:要围绕的点;
axiw:要围绕的轴,如x,y,z
angel:旋转的角度
以下是一个简单的demo,一个消息图片围绕箭头图片旋转;
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
/// <summary>
/// 中心箭头
/// </summary>
public GameObject centerObj;
/// <summary>
/// 消息图片对象
/// </summary>
public GameObject roateObj;
/// <summary>
/// 四元数
/// </summary>
Quaternion qua;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (centerObj != null)
{
//roateObj围绕centerObj旋转,x,y不旋转
roateObj.transform.RotateAround(centerObj.transform.position, new Vector3(0,0,1), 10f * Time.deltaTime);
//这里处理不然roat