UWidgetBlueprintLibrary

使用UWidgetBlueprintLibrary类的绘制函数,可以在UMG里绘制二维图像。

做成静态函数后就可以在蓝图中直接调用

void AAGraphics::DrawLine(FPaintContext Context, FVector2D PositionA, FVector2D PositionB, FLinearColor Tint, bool bAntiAlias)
{
	UWidgetBlueprintLibrary::DrawLine(Context, PositionA, PositionB, Tint, bAntiAlias);
}

void AAGraphics::DrawTriangle(FPaintContext Context, FVector2D PositionA, FVector2D PositionB, FVector2D PositionC, FLinearColor Tint, bool bAntiAlias)
{
	UWidgetBlueprintLibrary::DrawLine(Context, PositionA, PositionB, Tint, bAntiAlias);
	UWidgetBlueprintLibrary::DrawLine(Context, PositionB, PositionC, Tint, bAntiAlias);
	UWidgetBlueprintLibrary::DrawLine(Context, PositionC, PositionA, Tint, bAntiAlias);
}

void AAGraphics::DrawFullCircle(FPaintContext Context, FVector2D Center, float radius, int NumSegments, FLinearColor Tint, bool bAntiAlias)
{
	if (NumSegments == 0)
		NumSegments = 360.0;
	float SegmentLength = 360.0 / NumSegments;
	for (float i = 0; i < 360; i += SegmentLength)
	{
		FVector2D PositionA(cos(i * PI / 180.0) * radius + Center.X, sin(i * PI / 180.0) * radius + Center.Y);
		FVector2D PositionB(cos((i + SegmentLength) * PI / 180.0) * radius + Center.X, sin((i + SegmentLength) * PI / 180.0) * radius + Center.Y);
		FVector2D PositionC(Center.X, Center.Y);
		DrawTriangle(Context, PositionA, PositionB, PositionC, Tint, bAntiAlias);
	}
}

void AAGraphics::DrawCircle(FPaintContext Context, FVector2D Center, float radius, int NumSegments, FLinearColor Tint, bool bAntiAlias)
{
	if (NumSegments == 0)
		NumSegments = 360.0;
	float SegmentLength = 360.0 / NumSegments;
	for (float i = 0; i < 360.0; i += SegmentLength)
	{
		FVector2D PositionA(cos(i * PI / 180.0) * radius + Center.X, sin(i * PI / 180.0) * radius + Center.Y);
		FVector2D PositionB(cos((i + SegmentLength) * PI / 180.0) * radius + Center.X, sin((i + SegmentLength) * PI / 180.0) * radius + Center.Y);
		UWidgetBlueprintLibrary::DrawLine(Context, PositionA, PositionB, Tint, bAntiAlias);
	}
}

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