using UnityEngine;
using System.Collections;
public class FreeCameraController : MonoBehaviour {
//摄像机绕屏幕中心旋转缩放平移脚本
public float thetaSpeed = 250.0f;
public float phiSpeed = 120.0f;
public float moveSpeed = 10.0f;
public float zoomSpeed = 30.0f;
public float phiBoundMin = -89f;
public float phiBoundMax = 89f;
public bool useMoveBounds = true;
public float moveBounds = 100f;
public float rotateSmoothing = 0.5f;
public float m