YOLOv9独家改进|动态蛇形卷积Dynamic Snake Convolution与RepNCSPELAN4融合


专栏介绍:YOLOv9改进系列 | 包含深度学习最新创新,主力高效涨点!!!


一、改进点介绍

        Dynamic Snake Convolution是一种针对细长微弱的局部结构特征与复杂多变的全局形态特征设计的卷积模块。

        RepNCSPELAN4是YOLOv9中的特征提取模块,类似YOLOv5和v8中的C2f与C3模块。


二、RepNCSPELAN4Dynamic模块详解

 2.1 模块简介

       RepNCSPELAN4Dynamic的主要思想:  使用Dynamic Snake Convolution与RepNCSPELAN4中融合。


三、 RepNCSPELAN4Dynamic模块使用教程

3.1 RepNCSPELAN4Dynamic模块的代码


class DySnakeConv(nn.Module):
    def __init__(self, inc, ouc, k=3) -> None:
        super().__init__()
        c_ = ouc//3
        self.conv_0 = Conv(inc, ouc-2*c_, k)
        self.conv_x = DSConv(inc, c_, 0, k)
        self.conv_y = DSConv(inc, c_, 1, k)

    def forward(self, x):
        return torch.cat([self.conv_0(x), self.conv_x(x), self.conv_y(x)], dim=1)


class DSConv(nn.Module):
    def __init__(self, in_ch, out_ch, morph, kernel_size=3, if_offset=True, extend_scope=1):
        """
        The Dynamic Snake Convolution
        :param in_ch: input channel
        :param out_ch: output channel
        :param kernel_size: the size of kernel
        :param extend_scope: the range to expand (default 1 for this method)
        :param morph: the morphology of the convolution kernel is mainly divided into two types
                        along the x-axis (0) and the y-axis (1) (see the paper for details)
        :param if_offset: whether deformation is required, if it is False, it is the standard convolution kernel
        """
        super(DSConv, self).__init__()
        # use the <offset_conv> to learn the deformable offset
        self.offset_conv = nn.Conv2d(in_ch, 2 * kernel_size, 3, padding=1)
        self.bn = nn.BatchNorm2d(2 * kernel_size)
        self.kernel_size = kernel_size

        # two types of the DSConv (along x-axis and y-axis)
        self.dsc_conv_x = nn.Conv2d(
            in_ch,
            out_ch,
            kernel_size=(kernel_size, 1),
            stride=(kernel_size, 1),
            padding=0,
        )
        self.dsc_conv_y = nn.Conv2d(
            in_ch,
            out_ch,
            kernel_size=(1, kernel_size),
            stride=(1, kernel_size),
            padding=0,
        )

        self.gn = nn.GroupNorm([i + 1 for i in range(4) if out_ch % (i+1) == 0][-1], out_ch)
        self.act = Conv.default_act

        self.extend_scope = extend_scope
        self.morph = morph
        self.if_offset = if_offset

    def forward(self, f):
        offset = self.offset_conv(f)
        offset = self.bn(offset)
        # We need a range of deformation between -1 and 1 to mimic the snake's swing
        offset = torch.tanh(offset)
        input_shape = f.shape
        dsc = DSC(input_shape, self.kernel_size, self.extend_scope, self.morph)
        deformed_feature = dsc.deform_conv(f, offset, self.if_offset)
        if self.morph == 0:
            x = self.dsc_conv_x(deformed_feature.type(f.dtype))
            x = self.gn(x)
            x = self.act(x)
            return x
        else:
            x = self.dsc_conv_y(deformed_feature.type(f.dtype))
            x = self.gn(x)
            x = self.act(x)
            return x


class DSC(object):
    def __init__(self, input_shape, kernel_size, extend_scope, morph):
        self.num_points = kernel_size
        self.width = input_shape[2]
        self.height = input_shape[3]
        self.morph = morph
        self.extend_scope = extend_scope  # offset (-1 ~ 1) * extend_scope

        # define feature map shape
        """
        B: Batch size  C: Channel  W: Width  H: Height
        """
        self.num_batch = input_shape[0]
        self.num_channels = input_shape[1]

    """
    input: offset [B,2*K,W,H]  K: Kernel size (2*K: 2D image, deformation contains <x_offset> and <y_offset>)
    output_x: [B,1,W,K*H]   coordinate map
    output_y: [B,1,K*W,H]   coordinate map
    """

    def _coordinate_map_3D(self, offset, if_offset):
        device = offset.device
        # offset
        y_offset, x_offset = torch.split(offset, self.num_points, dim=1)

        y_center = torch.arange(0, self.width).repeat([self.height])
        y_center = y_center.reshape(self.height, self.width)
        y_center = y_center.permute(1, 0)
        y_center = y_center.reshape([-1, self.width, self.height])
        y_center = y_center.repeat([self.num_points, 1, 1]).float()
        y_center = y_center.unsqueeze(0)

        x_center = torch.arange(0, self.height).repeat([self.width])
        x_center = x_center.reshape(self.width, self.height)
        x_center = x_center.permute(0, 1)
        x_center = x_center.reshape([-1, self.width, self.height])
        x_center = x_center.repeat([self.num_points, 1, 1]).float()
        x_center = x_center.unsqueeze(0)

        if self.morph == 0:
            """
            Initialize the kernel and flatten the kernel
                y: only need 0
                x: -num_points//2 ~ num_points//2 (Determined by the kernel size)
                !!! The related PPT will be submitted later, and the PPT will contain the whole changes of each step
            """
            y = torch.linspace(0, 0, 1)
            x = torch.linspace(
                -int(self.num_points // 2),
                int(self.num_points // 2),
                int(self.num_points),
            )

            y, x = torch.meshgrid(y, x)
            y_spread = y.reshape(-1, 1)
            x_spread = x.reshape(-1, 1)

            y_grid = y_spread.repeat([1, self.width * self.height])
            y_grid = y_grid.reshape([self.num_points, self.width, self.height])
            y_grid = y_grid.unsqueeze(0)  # [B*K*K, W,H]

            x_grid = x_spread.repeat([1, self.width * self.height])
            x_grid = x_grid.reshape([self.num_points, self.width, self.height])
            x_grid = x_grid.unsqueeze(0)  # [B*K*K, W,H]

            y_new = y_center + y_grid
            x_new = x_center + x_grid

            y_new = y_new.repeat(self.num_batch, 1, 1, 1).to(device)
            x_new = x_new.repeat(self.num_batch, 1, 1, 1).to(device)

            y_offset_new = y_offset.detach().clone()

            if if_offset:
                y_offset = y_offset.permute(1, 0, 2, 3)
                y_offset_new = y_offset_new.permute(1, 0, 2, 3)
                center = int(self.num_points // 2)

                # The center position remains unchanged and the rest of the positions begin to swing
                # This part is quite simple. The main idea is that "offset is an iterative process"
                y_offset_new[center] = 0
                for index in range(1, center):
                    y_offset_new[center + index] = (y_offset_new[center + index - 1] + y_offset[center + index])
                    y_offset_new[center - index] = (y_offset_new[center - index + 1] + y_offset[center - index])
                y_offset_new = y_offset_new.permute(1, 0, 2, 3).to(device)
                y_new = y_new.add(y_offset_new.mul(self.extend_scope))

            y_new = y_new.reshape(
                [self.num_batch, self.num_points, 1, self.width, self.height])
            y_new = y_new.permute(0, 3, 1, 4, 2)
            y_new = y_new.reshape([
                self.num_batch, self.num_points * self.width, 1 * self.height
            ])
            x_new = x_new.reshape(
                [self.num_batch, self.num_points, 1, self.width, self.height])
            x_new = x_new.permute(0, 3, 1, 4, 2)
            x_new = x_new.reshape([
                self.num_batch, self.num_points * self.width, 1 * self.height
            ])
            return y_new, x_new

        else:
            """
            Initialize the kernel and flatten the kernel
                y: -num_points//2 ~ num_points//2 (Determined by the kernel size)
                x: only need 0
            """
            y = torch.linspace(
                -int(self.num_points // 2),
                int(self.num_points // 2),
                int(self.num_points),
            )
            x = torch.linspace(0, 0, 1)

            y, x = torch.meshgrid(y, x)
            y_spread = y.reshape(-1, 1)
            x_spread = x.reshape(-1, 1)

            y_grid = y_spread.repeat([1, self.width * self.height])
            y_grid = y_grid.reshape([self.num_points, self.width, self.height])
            y_grid = y_grid.unsqueeze(0)

            x_grid = x_spread.repeat([1, self.width * self.height])
            x_grid = x_grid.reshape([self.num_points, self.width, self.height])
            x_grid = x_grid.unsqueeze(0)

            y_new = y_center + y_grid
            x_new = x_center + x_grid

            y_new = y_new.repeat(self.num_batch, 1, 1, 1)
            x_new = x_new.repeat(self.num_batch, 1, 1, 1)

            y_new = y_new.to(device)
            x_new = x_new.to(device)
            x_offset_new = x_offset.detach().clone()

            if if_offset:
                x_offset = x_offset.permute(1, 0, 2, 3)
                x_offset_new = x_offset_new.permute(1, 0, 2, 3)
                center = int(self.num_points // 2)
                x_offset_new[center] = 0
                for index in range(1, center):
                    x_offset_new[center + index] = (x_offset_new[center + index - 1] + x_offset[center + index])
                    x_offset_new[center - index] = (x_offset_new[center - index + 1] + x_offset[center - index])
                x_offset_new = x_offset_new.permute(1, 0, 2, 3).to(device)
                x_new = x_new.add(x_offset_new.mul(self.extend_scope))

            y_new = y_new.reshape(
                [self.num_batch, 1, self.num_points, self.width, self.height])
            y_new = y_new.permute(0, 3, 1, 4, 2)
            y_new = y_new.reshape([
                self.num_batch, 1 * self.width, self.num_points * self.height
            ])
            x_new = x_new.reshape(
                [self.num_batch, 1, self.num_points, self.width, self.height])
            x_new = x_new.permute(0, 3, 1, 4, 2)
            x_new = x_new.reshape([
                self.num_batch, 1 * self.width, self.num_points * self.height
            ])
            return y_new, x_new

    """
    input: input feature map [N,C,D,W,H];coordinate map [N,K*D,K*W,K*H] 
    output: [N,1,K*D,K*W,K*H]  deformed feature map
    """

    def _bilinear_interpolate_3D(self, input_feature, y, x):
        device = input_feature.device
        y = y.reshape([-1]).float()
        x = x.reshape([-1]).float()

        zero = torch.zeros([]).int()
        max_y = self.width - 1
        max_x = self.height - 1

        # find 8 grid locations
        y0 = torch.floor(y).int()
        y1 = y0 + 1
        x0 = torch.floor(x).int()
        x1 = x0 + 1

        # clip out coordinates exceeding feature map volume
        y0 = torch.clamp(y0, zero, max_y)
        y1 = torch.clamp(y1, zero, max_y)
        x0 = torch.clamp(x0, zero, max_x)
        x1 = torch.clamp(x1, zero, max_x)

        input_feature_flat = input_feature.flatten()
        input_feature_flat = input_feature_flat.reshape(
            self.num_batch, self.num_channels, self.width, self.height)
        input_feature_flat = input_feature_flat.permute(0, 2, 3, 1)
        input_feature_flat = input_feature_flat.reshape(-1, self.num_channels)
        dimension = self.height * self.width

        base = torch.arange(self.num_batch) * dimension
        base = base.reshape([-1, 1]).float()

        repeat = torch.ones([self.num_points * self.width * self.height
                             ]).unsqueeze(0)
        repeat = repeat.float()

        base = torch.matmul(base, repeat)
        base = base.reshape([-1])

        base = base.to(device)

        base_y0 = base + y0 * self.height
        base_y1 = base + y1 * self.height

        # top rectangle of the neighbourhood volume
        index_a0 = base_y0 - base + x0
        index_c0 = base_y0 - base + x1

        # bottom rectangle of the neighbourhood volume
        index_a1 = base_y1 - base + x0
        index_c1 = base_y1 - base + x1

        # get 8 grid values
        value_a0 = input_feature_flat[index_a0.type(torch.int64)].to(device)
        value_c0 = input_feature_flat[index_c0.type(torch.int64)].to(device)
        value_a1 = input_feature_flat[index_a1.type(torch.int64)].to(device)
        value_c1 = input_feature_flat[index_c1.type(torch.int64)].to(device)

        # find 8 grid locations
        y0 = torch.floor(y).int()
        y1 = y0 + 1
        x0 = torch.floor(x).int()
        x1 = x0 + 1

        # clip out coordinates exceeding feature map volume
        y0 = torch.clamp(y0, zero, max_y + 1)
        y1 = torch.clamp(y1, zero, max_y + 1)
        x0 = torch.clamp(x0, zero, max_x + 1)
        x1 = torch.clamp(x1, zero, max_x + 1)

        x0_float = x0.float()
        x1_float = x1.float()
        y0_float = y0.float()
        y1_float = y1.float()

        vol_a0 = ((y1_float - y) * (x1_float - x)).unsqueeze(-1).to(device)
        vol_c0 = ((y1_float - y) * (x - x0_float)).unsqueeze(-1).to(device)
        vol_a1 = ((y - y0_float) * (x1_float - x)).unsqueeze(-1).to(device)
        vol_c1 = ((y - y0_float) * (x - x0_float)).unsqueeze(-1).to(device)

        outputs = (value_a0 * vol_a0 + value_c0 * vol_c0 + value_a1 * vol_a1 +
                   value_c1 * vol_c1)

        if self.morph == 0:
            outputs = outputs.reshape([
                self.num_batch,
                self.num_points * self.width,
                1 * self.height,
                self.num_channels,
            ])
            outputs = outputs.permute(0, 3, 1, 2)
        else:
            outputs = outputs.reshape([
                self.num_batch,
                1 * self.width,
                self.num_points * self.height,
                self.num_channels,
            ])
            outputs = outputs.permute(0, 3, 1, 2)
        return outputs

    def deform_conv(self, input, offset, if_offset):
        y, x = self._coordinate_map_3D(offset, if_offset)
        deformed_feature = self._bilinear_interpolate_3D(input, y, x)
        return deformed_feature



class RepNBottleneck_DySnakeConv(RepNBottleneck):
    # Standard bottleneck
    def __init__(self, c1, c2, shortcut=True, g=1, k=(3, 3), e=0.5):  # ch_in, ch_out, shortcut, kernels, groups, expand
        super().__init__(c1, c2, shortcut, g, k, e)
        c_ = int(c2 * e)  # hidden channels
        self.cv1 = RepConvN(c1, c_, k[0], 1)
        self.cv2 = Conv(c_, c2, k[1], s=1, g=g)
        self.add = shortcut and c1 == c2


class RepNCSP_DySnakeConv(RepNCSP):
    # CSP Bottleneck with 3 convolutions
    def __init__(self, c1, c2, n=1, shortcut=True, g=1, e=0.5):  # ch_in, ch_out, number, shortcut, groups, expansion
        super().__init__(c1, c2, n, shortcut, g, e)
        c_ = int(c2 * e)  # hidden channels
        self.cv1 = DySnakeConv(c1, c_)
        self.cv2 = DySnakeConv(c1, c_)
        self.cv3 = DySnakeConv(2 * c_, c2)  # optional act=FReLU(c2)
        self.m = nn.Sequential(*(RepNBottleneck(c_, c_, shortcut, g, e=1.0) for _ in range(n)))


class RepNCSPELAN4DySnakeConv(RepNCSPELAN4):
    # csp-elan
    def __init__(self, c1, c2, c3, c4, c5=1):  # ch_in, ch_out, number, shortcut, groups, expansion
        super().__init__(c1, c2, c3, c4, c5)
        self.cv1 = Conv(c1, c3, k=1, s=1)
        self.cv2 = nn.Sequential(RepNCSP_DySnakeConv(c3 // 2, c4, c5), DySnakeConv(c4, c4, 3))
        self.cv3 = nn.Sequential(RepNCSP_DySnakeConv(c4, c4, c5), DySnakeConv(c4, c4, 3))
        self.cv4 = Conv(c3 + (2 * c4), c2, 1, 1)

3.2 在YOlO v9中的添加教程

阅读YOLOv9添加模块教程或使用下文操作

        1. 将YOLOv9工程中models下common.py文件中的最下行(否则可能因类继承报错)增加模块的代码。

         2. 将YOLOv9工程中models下yolo.py文件中的第681行(可能因版本变化而变化)增加以下代码。

            RepNCSPELAN4, SPPELAN, RepNCSPELAN4DySnakeConv}:

3.3 运行配置文件

# YOLOv9

# parameters
nc: 80  # number of classes
depth_multiple: 1.0  # model depth multiple
width_multiple: 1.0  # layer channel multiple
#activation: nn.LeakyReLU(0.1)
#activation: nn.ReLU()

# anchors
anchors: 3

# YOLOv9 backbone
backbone:
  [
   [-1, 1, Silence, []],

   # conv down
   [-1, 1, Conv, [64, 3, 2]],  # 1-P1/2

   # conv down
   [-1, 1, Conv, [128, 3, 2]],  # 2-P2/4

   # elan-1 block
   [-1, 1, RepNCSPELAN4DySnakeConv, [256, 128, 64, 1]],  # 3

   # avg-conv down
   [-1, 1, ADown, [256]],  # 4-P3/8

   # elan-2 block
   [-1, 1, RepNCSPELAN4DySnakeConv, [512, 256, 128, 1]],  # 5

   # avg-conv down
   [-1, 1, ADown, [512]],  # 6-P4/16

   # elan-2 block
   [-1, 1, RepNCSPELAN4DySnakeConv, [512, 512, 256, 1]],  # 7

   # avg-conv down
   [-1, 1, ADown, [512]],  # 8-P5/32

   # elan-2 block
   [-1, 1, RepNCSPELAN4DySnakeConv, [512, 512, 256, 1]],  # 9
  ]

# YOLOv9 head
head:
  [
   # elan-spp block
   [-1, 1, SPPELAN, [512, 256]],  # 10

   # up-concat merge
   [-1, 1, nn.Upsample, [None, 2, 'nearest']],
   [[-1, 7], 1, Concat, [1]],  # cat backbone P4

   # elan-2 block
   [-1, 1, RepNCSPELAN4, [512, 512, 256, 1]],  # 13

   # up-concat merge
   [-1, 1, nn.Upsample, [None, 2, 'nearest']],
   [[-1, 5], 1, Concat, [1]],  # cat backbone P3

   # elan-2 block
   [-1, 1, RepNCSPELAN4, [256, 256, 128, 1]],  # 16 (P3/8-small)

   # avg-conv-down merge
   [-1, 1, ADown, [256]],
   [[-1, 13], 1, Concat, [1]],  # cat head P4

   # elan-2 block
   [-1, 1, RepNCSPELAN4, [512, 512, 256, 1]],  # 19 (P4/16-medium)

   # avg-conv-down merge
   [-1, 1, ADown, [512]],
   [[-1, 10], 1, Concat, [1]],  # cat head P5

   # elan-2 block
   [-1, 1, RepNCSPELAN4, [512, 512, 256, 1]],  # 22 (P5/32-large)


   # multi-level reversible auxiliary branch

   # routing
   [5, 1, CBLinear, [[256]]], # 23
   [7, 1, CBLinear, [[256, 512]]], # 24
   [9, 1, CBLinear, [[256, 512, 512]]], # 25

   # conv down
   [0, 1, Conv, [64, 3, 2]],  # 26-P1/2

   # conv down
   [-1, 1, Conv, [128, 3, 2]],  # 27-P2/4

   # elan-1 block
   [-1, 1, RepNCSPELAN4, [256, 128, 64, 1]],  # 28

   # avg-conv down fuse
   [-1, 1, ADown, [256]],  # 29-P3/8
   [[23, 24, 25, -1], 1, CBFuse, [[0, 0, 0]]], # 30

   # elan-2 block
   [-1, 1, RepNCSPELAN4, [512, 256, 128, 1]],  # 31

   # avg-conv down fuse
   [-1, 1, ADown, [512]],  # 32-P4/16
   [[24, 25, -1], 1, CBFuse, [[1, 1]]], # 33

   # elan-2 block
   [-1, 1, RepNCSPELAN4, [512, 512, 256, 1]],  # 34

   # avg-conv down fuse
   [-1, 1, ADown, [512]],  # 35-P5/32
   [[25, -1], 1, CBFuse, [[2]]], # 36

   # elan-2 block
   [-1, 1, RepNCSPELAN4, [512, 512, 256, 1]],  # 37



   # detection head

   # detect
   [[31, 34, 37, 16, 19, 22], 1, DualDDetect, [nc]],  # DualDDetect(A3, A4, A5, P3, P4, P5)
  ]

3.4 训练过程


欢迎关注!


  • 7
    点赞
  • 30
    收藏
    觉得还不错? 一键收藏
  • 16
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 16
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值