C# 射线碰撞代码
if(Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray,out hit))
{
Debug.DrawLine(ray.origin, hit.point);
//print(hit.collider.gameObject.name);
//curObject = hit.collider.gameObject;
// 显示当前选中对象的名称
print(hit.collider.gameObject);
}
}