很久以前游戏中遇到的一个问题,怎么判断闪现是否可以穿墙。今天有空想了下,应该用多重射线来实现这个功能:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 闪现穿墙
/// 实现原理:从目标点顶部朝下射线判断
/// </summary>
public class flash : MonoBehaviour
{
public Transform tran;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
RaycastHit hit;
if (Physics.Raycast(tran.transform.position + Vector3.up * 3, Vector3.down, out hit, 5) && hit.transform.gameObject.name == "wall")
{
Debug.Log("撞墙");
if (Physics.Raycast(transform.position, (tran.transform.position-transform.position).normalized, out hit, Vector3.Distance(tran.position,transform.position)) && hit.transform.gameObject.name == "wall")
{
transform.position = hit.point;
}
}
else
{
transform.position = tran.position;
}
}
}
}
当然这只是短距离的实现,长距离跨越多重障碍物墙,需要另外的算法。