【Unity】Unity 获取边位置
using UnityEngine;
internal static class RectTransformExt
{
public static float GetAnchoredPositionLeft( this RectTransform self )
{
return self.anchoredPosition.x - self.sizeDelta.x * self.pivot.x * self.localScale.x;
}
public static float GetAnchoredPositionRight( this RectTransform self )
{
return self.anchoredPosition.x + self.sizeDelta.x * ( 1 - self.pivot.x ) * self.localScale.x;
}
public static float GetAnchoredPositionBottom( this RectTransform self )
{
return self.anchoredPosition.y - self.sizeDelta.y * self.pivot.y * self.localScale.y;
}
public static float GetAnchoredPositionTop( this RectTransform self )
{
return self.anchoredPosition.y + self.sizeDelta.y * ( 1 - self.pivot.y ) * self.localScale.y;
}
public static Rect GetAnchoredEdge( this RectTransform self )
{
var rect = new Rect
{
xMin = self.GetAnchoredPositionLeft(),
xMax = self.GetAnchoredPositionRight(),
yMin = self.GetAnchoredPositionBottom(),
yMax = self.GetAnchoredPositionTop(),
};
return rect;
}
}