创建一个C++ 类,命名为FloatActor,该类的父类Actor
就会在源码中自动生成
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FloatActor.generated.h"
UCLASS()
class QUICKSTART_API AFloatActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AFloatActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
float RunningTime;
};
对应的cpp文件。
// Fill out your copyright notice in the Description page of Project Settings.
#include "FloatActor.h"
// Sets default values
AFloatActor::AFloatActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AFloatActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AFloatActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
FVector NewLocation = GetActorLocation();
float