Unreal教学(2)——快速开发程序(Programming Quick Start)

创建一个C++ 类,命名为FloatActor,该类的父类Actor

就会在源码中自动生成

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FloatActor.generated.h"

UCLASS()
class QUICKSTART_API AFloatActor : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	AFloatActor();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;
	float RunningTime;
};
对应的cpp文件。

// Fill out your copyright notice in the Description page of Project Settings.


#include "FloatActor.h"


// Sets default values
AFloatActor::AFloatActor()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

}

// Called when the game starts or when spawned
void AFloatActor::BeginPlay()
{
	Super::BeginPlay();
	
}

// Called every frame
void AFloatActor::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

	FVector NewLocation = GetActorLocation();
	float
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