当我们新建一个unity工程时候,并不会赠送我们一整套的资源文件夹目录,需要我们自己去手动创建,十分麻烦还有可能写错.
这里介绍一个小工具用来创建常用文件夹 在unity中创建一个脚本,直接上代码
using UnityEngine;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class NewBehaviourScript : MonoBehaviour
{
#if UNITY_EDITOR
[MenuItem("Tools/CreateFolder #&_b")]
private static void GenerateFolder()
{
string prjPath = Application.dataPath + "/";
Directory.CreateDirectory(prjPath + "Audio");
Directory.CreateDirectory(prjPath + "Prefabs");
Directory.CreateDirectory(prjPath + "Materials");
Directory.CreateDirectory(prjPath + "Resources");
Directory.CreateDirectory(prjPath + "Scripts");
Directory.CreateDirectory(prjPath + "Textures");
Directory.CreateDirectory(prjPath + "Scenes");
Directory.CreateDirectory(prjPath + "Animation");
Directory.CreateDirectory(prjPath + "AnimationController");
Directory.CreateDirectory(prjPath + "Plugins");
Directory.CreateDirectory(prjPath + "Plugins/iOS");
Directory.CreateDirectory(prjPath + "Plugins/Android");
Directory.CreateDirectory(prjPath + "Editor");
Directory.CreateDirectory(prjPath + "Particle");
Directory.CreateDirectory(prjPath + "Meshes");
Directory.CreateDirectory(prjPath + "Shaders");
Directory.CreateDirectory(Application.streamingAssetsPath);
AssetDatabase.Refresh();//刷新unity资源显示
Debug.Log("Created Finished");
}
#endif
}