unity小工具 创建常用文件夹

当我们新建一个unity工程时候,并不会赠送我们一整套的资源文件夹目录,需要我们自己去手动创建,十分麻烦还有可能写错.

这里介绍一个小工具用来创建常用文件夹 在unity中创建一个脚本,直接上代码

using UnityEngine;
using System.IO;

#if UNITY_EDITOR
using UnityEditor;
#endif

public class NewBehaviourScript : MonoBehaviour
{
#if UNITY_EDITOR
    [MenuItem("Tools/CreateFolder #&_b")]
    private static void GenerateFolder()
    {
        string prjPath = Application.dataPath + "/";
        Directory.CreateDirectory(prjPath + "Audio");
        Directory.CreateDirectory(prjPath + "Prefabs");
        Directory.CreateDirectory(prjPath + "Materials");
        Directory.CreateDirectory(prjPath + "Resources");
        Directory.CreateDirectory(prjPath + "Scripts");
        Directory.CreateDirectory(prjPath + "Textures");
        Directory.CreateDirectory(prjPath + "Scenes");
        Directory.CreateDirectory(prjPath + "Animation");
        Directory.CreateDirectory(prjPath + "AnimationController");
        Directory.CreateDirectory(prjPath + "Plugins");
        Directory.CreateDirectory(prjPath + "Plugins/iOS");
        Directory.CreateDirectory(prjPath + "Plugins/Android");
        Directory.CreateDirectory(prjPath + "Editor");
        Directory.CreateDirectory(prjPath + "Particle");
        Directory.CreateDirectory(prjPath + "Meshes");
        Directory.CreateDirectory(prjPath + "Shaders");
        Directory.CreateDirectory(Application.streamingAssetsPath);
        AssetDatabase.Refresh();//刷新unity资源显示
        Debug.Log("Created Finished");
    }
#endif
}
  • 2
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值