1. 太空射击Demo
Vector3 p = new Vector3(Random.Range(-spawnValues.x, spawnValues.x), spawnValues.y, spawnValues.z); // 物体创建范围
Quaternion q = Quaternion.AngleAxis(180, Vector3.up); // 物体旋转角度
Instantiate(m_EnemyShip, p, q);