Unity 将物体放在另一个物体碰撞盒最高点
// An highlighted block
obj.transform.position = new Vector3(transform.position.x, collider.bounds.center.y +collider.bounds.size.y * 0.5f + 0.03f, transform.position.z);
obj.transform.SetParent(transform);
// An highlighted block
obj.transform.position = new Vector3(transform.position.x, collider.bounds.center.y +collider.bounds.size.y * 0.5f + 0.03f, transform.position.z);
obj.transform.SetParent(transform);