人物和摄像机之间存在例如墙壁等的阻挡时 可以修改阻挡材质的alpha呈现半透明状
using
UnityEngine;
using
System.Collections;
public
class
example : MonoBehaviour {
void
Update() {
RaycastHit[] hits;
hits = Physics.RaycastAll(transform.position, transform.forward, 100.0F);
int
i = 0;
while
(i < hits.Length) {
RaycastHit hit = hits[i];
Renderer renderer = hit.collider.renderer;
if
(renderer) {
renderer.material.shader = Shader.Find(
"Transparent/Diffuse"
);
renderer.material.color =
new
Color(renderer.material.color.r,
renderer.material.color.g,
renderer.material.color.b,
0.3F);
}
i++;
}
}
}
|
也可以像火炬之光那样 显示人物的透视效果
绘制被遮挡部分 ZTest Off, ZTest Greater
绘制未被遮挡部分 ZTest On, ZTest LEqual
效果