- 子物体绕父物体旋转
private Transform parent;
void Start()
{
parent=this.transform.parent;
}
void Update()
{
transform.RotateAround(parent.position,parent.forward,60.0f*Time.deltaTime;
}
private Transform parent;
void Start()
{
parent=this.transform.parent;
}
void Update()
{
transform.RotateAround(parent.position,parent.forward,60.0f*Time.deltaTime;
}