using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemLibrary : MonoBehaviour {
public static ItemLibrary _instance;
private string itemName;
private int itemID;
private string[] imgNames = new string[5];
private string[] infos = new string[5];
private string[] label = new string[5];
private Item[] items = new Item[5];
private void Awake()
{
_instance = this;
generateImageNames();
generateInfos();
generateLabels();
generateItems();
}
private void generateImageNames()
{
imgNames[0] = "aaa";
imgNames[1] = "bbb";
imgNames[2] = "ccc";
imgNames[3] = "ddd";
imgNames[4] = "eee";
}
private void generateInfos()
{
infos[0] = "<color=orange><b><size=33>低级铭刻摘除符</size></b></color> <size=23><color=white>使用等级: </color><color=#B9EFF3>40</color>\n\n<color=yellow>可以摘下装备上的铭文</color></size>\n\n";
infos[1] = "<color=green><b><size=33>药膏</size></b></color> <size=23><color=white>使用等级: </color><color=grey>1</color>\n\n<color=yellow>回复人物50点生命值</color></size>\n\n";
infos[2] = "<color=yellow><b><size=33>玉液净瓶</size></b></color> <size=23><color=white>使用等级: </color><color=yellow>30</color>\n\n<color=yellow>回复人物300点的气</color></size>\n\n";
infos[3] = "<color=#DFF688><b><size=33>仙露琼浆</size></b></color> <size=23><color=white>使用等级: </color><color=red>60</color>\n\n<color=yellow>回复人物1000点精力值</color></size>\n\n";
infos[4] = " <color=#DFF688><b><size=33>陌上行</size></b></color> <size=23><color=white>使用等级: </color><color=red>30</color>\n\n<color=yellow>速度提升50%</color></size>\n\n";
}
private void generateLabels()
{
label[0] = "低级铭刻摘除符";
label[1] = "药膏";
label[2] = "玉液净瓶";
label[3] = "仙露琼浆";
label[4] = "陌上行";
}
private void generateItems()
{
for (int i = 0; i < 5; i++)
{
items[i] = new Item(Resources.Load<Sprite>(imgNames[i]), infos[i].ToString(), label[i]);
}
}
public Item getItem(int i)
{
return items[i];
}
}