void Start () {
for (int k = 0; k < 5; k++)
{
for (int i = 0; i <= k; i++)
{
for (int j = 0; j <= k; j++)
{
GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
//金字塔上一层边缘距离下一层边缘的半米处,所以我们每次减去往里面缩的半米
obj.transform.position = new Vector3(j-k*0.5f, number-k, i-
Unity金字塔脚本
最新推荐文章于 2023-02-27 10:39:20 发布