using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MoveAndScroll : MonoBehaviour , IScrollHandler{
public Camera mainCamera;
private float view;
public Camera mainCamera;
private float view;
public void OnScroll(PointerEventData eventData)
{
view = view + eventData.scrollDelta.y * 3f;//当鼠标中轮向上滚动时eventData.scrollDelta.y = 1.0 向下为-1;
mainCamera.fieldOfView = Mathf.Clamp(view, 1f, 179f);//因为相机的视野只能为1-179;所以用Mathf.Clamp,将值限制一下
t.text = eventData.scrollDelta.ToString();
}
}
{
view = view + eventData.scrollDelta.y * 3f;//当鼠标中轮向上滚动时eventData.scrollDelta.y = 1.0 向下为-1;
mainCamera.fieldOfView = Mathf.Clamp(view, 1f, 179f);//因为相机的视野只能为1-179;所以用Mathf.Clamp,将值限制一下
t.text = eventData.scrollDelta.ToString();
}
}
上面的代码绑在了一张UI图片上,要点是将该照片设为FirstSelected,好提供一个事件的焦点