Heightmap 高度图
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
参考链接:https://docs.unity3d.com/Manual/StandardShaderMaterialParameterHeightMap.html
Height mapping (also known as parallax mapping) is a similar concept to normal mapping, however this technique is more complex - and therefore also more performance-expensive. Heightmaps are usually used in conjunction with normalmaps, and often they are used to give extra definition to surfaces where the texture maps are responsible for rendering large bumps and protrusions.
高度贴图(也称为视差贴图)与法线贴图是一个类似的概念,但是这种技术更复杂——因此也更昂