Grain 颗粒感
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.4版本
参考链接:https://github.com/Unity-Technologies/PostProcessing/wiki/Grain
Film grain is the random optical texture of photographic film due to the presence of small particles of the metallic silver (or dye clouds for colored films) in the film stock.
电影颗粒是胶片上由于金属银(或彩色胶片上的染料云)的小颗粒的存在而产生的随机视觉感光纹理。
The Grain effect is based on a coherent gradient noise. It is commonly used to emulate the apparent imperfections of film and often exaggerated in horror themed games.
颗粒效果基于相干梯度噪声。它通常被用来模仿电影的明显瑕疵,并经常在恐怖主题的游戏中被夸大。
Properties
Property | Function |
---|---|
Colored | Enables the use of colored grain. |
彩色 | 允许使用彩色颗粒。 |
Intensity | Grain strength. Higher means more visible grain. |
强度 | 颗粒强度。高意味着更多可见的颗粒。 |
Size | Grain particle size. |
大小 | 粒子颗粒的大小 |
Luminance Contribution | Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas. |
明亮度影响 | 基于场景亮度控制噪声响应曲线。较低的数值意味着较低的噪音在黑暗地区。 |
Performances
Disabling Colored will make the effect run faster.
禁用着色将使效果运行得更快。
Requirements
- Shader Model 3
See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.