using System.IO;
using UnityEditor;
public class CreateAssetBundles
{
[MenuItem("Assets/Build AssetBundles")]
static void BuildAssetBundles()
{
string dir = "AssetBundles";
if (Directory.Exists(dir)==false)
{
Directory.CreateDirectory(dir);
}
BuildPipeline.BuildAssetBundles("AssetBundles", BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
}
}