自己写的SteamVR抓取物体响应Event事件回调

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using Valve.VR;
using Valve.VR.InteractionSystem;
/// <summary>
/// 手按钮事件检测
/// </summary>
public class PlayerHandDetection : MonoBehaviour
{
    protected Interactable _interactable;
    public SteamVR_Input_Sources _sources = SteamVR_Input_Sources.Any;

    public SteamVR_Action_Boolean _pinchAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("GrabPinch");
    public SteamVR_Action_Boolean _gripAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("GrabGrip");
    public SteamVR_Action_Boolean _TouchPadAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("Teleport");
    /// <summary>
    /// 触发事件
    /// </summary>
    public UnityEvent PinchDown;
    public UnityEvent PinchStay;
    public UnityEvent PinchUp;
    public UnityEvent GriphDown;
    public UnityEvent GriphUp;
    public UnityEvent TouchPadDown;
    public UnityEvent TouchPadUp;

    public UnityEvent PinchTriggerDown;


    public int Type;
    /// <summary>
    /// 初始化
    /// </summary>
    private void Awake()
    {
        _interactable = this.GetComponent<Interactable>();
    }
    /// <summary>
    /// 手进入物体中更新检测 
    /// </summary>
    /// <param name="hand"></param>
    public virtual void HandHoverUpdate(Hand hand)
    {
        if (hand.handType == _sources || _sources == SteamVR_Input_Sources.Any)
        {
            if (_pinchAction.GetStateDown(hand.handType))
            {
                if (PinchDown == null)
                {
                    return;
                }

                PinchTriggerDown.Invoke();
            }
        }
    }
    /// <summary>
    /// 手抓取到物体更新检测
    /// </summary>
    /// <param name="hand"></param>
    public virtual void HandAttachedUpdate(Hand hand)
    {
        if (hand.handType == _sources || _sources == SteamVR_Input_Sources.Any)
        {
            if (_pinchAction.GetStateDown(hand.handType))
            {
                if (PinchDown == null)
                {
                    return;
                }
                PinchDown.Invoke();
            }
            if (_pinchAction.GetState(hand.handType))
            {
                if (PinchUp == null)
                {
                    return;
                }
                PinchStay.Invoke();
            }
            if (_pinchAction.GetStateUp(hand.handType))
            {
                if (PinchUp == null)
                {
                    return;
                }
                PinchUp.Invoke();
            }
            if (_gripAction.GetStateDown(hand.handType))
            {
                if (GriphDown == null)
                {
                    return;
                }
                GriphDown.Invoke();
            }
            if (_gripAction.GetStateUp(hand.handType))
            {
                if (GriphUp == null)
                {
                    return;
                }
                GriphUp.Invoke();
            }
            if (_TouchPadAction.GetStateDown(hand.handType))
            {
                if (TouchPadDown == null)
                {
                    return;
                }
                TouchPadDown.Invoke();
            }

            if (_TouchPadAction.GetStateUp(hand.handType))
            {
                if (TouchPadUp == null)
                {
                    return;
                }
                TouchPadUp.Invoke();
            }
        }
    }
    /// <summary>
    /// 手抓取物体回调
    /// </summary>
    /// <param name="hand"></param>
    protected virtual void OnAttachedToHand(Hand hand)
    {
        
    }
    /// <summary>
    /// 手松开物体回调
    /// </summary>
    /// <param name="hand"></param>
    protected virtual void OnDetachedFromHand(Hand hand)
    {
    }
}

 

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