private GameObject guanghuan;//攻击范围的光环
void Start () {
//获取攻击光环
guanghuan = transform.Find("guangquan_jianta").gameObject;
//隐藏光环
guanghuan.SetActive(false);
}
//进入触发
private void OnTriggerEnter(Collider other)
{
if(target == BattleFieldManager.Instance.player1.gameObject)
{
//如果是自己触发才显示范围光环
guanghuan.SetActive(true);
}
}
//退出触发
private void OnTriggerExit(Collider other)
{
if (other.gameObject == BattleFieldManager.Instance.player1.gameObject)
{
//如果退出的也是自己,则隐藏光环
guanghuan.SetActive(false);
}
}