using UnityEngine;
public class test1 : MonoBehaviour
{
public Transform target;
void Start()
{
//从左边开始算角度
Debug.Log("角度:" + CalculateAngle(transform.position, target.position));
}
public float CalculateAngle(Vector3 from, Vector3 to)
{
return Quaternion.FromToRotation(Vector3.up, to - from).eulerAngles.z;
}
}